Normally, aggressive non-player characters stop attacking you when you reach higher than double their combat level. There are exceptions, however - for example, any monsters in the Wilderness will be aggressive no matter what your combat level, which is extremely annoying to player killers fighting in a single-way area.
Monsters with a higher combat level than a player cannot be attacked by using a left mouse click. Instead, players need to right click and select the attack monster option you can change this setting in the Options tab. So, to be able to attack a Blue dragon with combat level with a simple left click, a player needs a combat level of at least It is possible to edit this in the settings under Controls by changing Attack option priority.
Default is "Depends on combat levels". All new players start out at combat level 3, and the maximum level for RuneScape 2 is levelwhile in RuneScape Classicit is level The Combat template contains the combat formula described above. It also contains some examples. If you want to experiment you can edit this section and use the Show preview button to activate the template. After reloading, please use the Cancel button of the editor to leave the web page unchanged.
The combat level is given for each of the three combat types. In the table that is the right most column. See the earlier text for the background. Combat level is the only in-game visible parameter that players have to evaluate another player. High combat levels do not always accurately describe a players' capabilities in other skills.
There are players with maximum combat that have very low levels in other skills and there are pure skillers with no combat levels and very high non-combat skills.
Yet, there is a reasonable chance that a high combat level also implies a decent skill level and a reasonable knowledge of the game.
A more complicated assessment is in the trustworthiness of a player in trades. Some players place higher trust in higher combat level players, as they have more to lose when they get banned after being reported for illegal trading practices. Since pures use precise levels to take advantage of their combat level, it is useful to know what levels for certain skills will increase their combat level.
Previously shown, combat level will gradually increase as your Hitpoints level increases; to be more precise with level 1 Defence and Prayer since this is mainly for puresyour combat level will go up by 1 the next time your Hitpoints reaches a level which is an integer when you subtract 5 and divide by 4. However, your combat level will not increase if you advance your Hitpoints level to any other level.
Note: These calculations are only for hitpoint level increases and affect your combat level in this way regardless of your levels for attack, strength, ranged, and magic which obviously will also have additional effects on your combat level.
Sign In Don't have an account? Start a Wiki. Contents [ show ]. Categories :.A successful hit is where during combat an attack overcomes its target's Defence. It is unlikely but possible to produce a 0 as a successful hit. A damaging spell cast by a player that hits a 0 which does not visibly splash is always a successful hit, and if it has additional effects such as freezing for ice spells or chance to lower the target's Strength if Ahrim's equipment is worn they will occur as usual.
Some passive effects only occur during successful hits - such as Guthan's and Karil's equipment set effects, as well as the serpentine helm where there is a chance to envenom the target.
The Saradomin godsword 's special attack will only replenish the user's Hitpoints and Prayer points on a successful hit; likewise, the Zamorak godsword 's special attack will only freeze a target on a successful hit. However, the dragon warhammer 's special attack has to deal damage in order to lower the target's Defence level even if a successful hit of 0 is rolled.
The special attacks of the granite hammerdark bowmagic comp bowmagic longbow and seercull always result in a successful hit. The Ranged and Magic attacks of the Kalphite Queen will always result in a successful hit. Sign In Don't have an account? Start a Wiki. This can be better explained by considering the following: For every attack, there are two stages. Stage 1: Roll the attacker's offensive bonuses against the target's defensive bonuses.
If true, proceed to stage 2. If false, produce a 0 splash for player Magic attacks. This is not a successful hit. Stage 2: Roll a hit ranging from 0 to the attacker's maximum hit. Mod Ash's Twitter account. Mod Ash: "Damage is a random number between 0 and your max hit, inclusive. Each possible value has an equal chance of being rolled. Mod Ash: "While special attacks usually do trigger on a successful roll even if the damage comes out as 0, the DWH blog said this one wouldn't.
Twitter Forums. Categories :.A walkthrough example of how to calculate Melee DPS with a detailed discussion of the combat formulas used. This post discusses and provides an example of how to calculate Damage per Second DPS for a typical melee equipment setup.
I also used the DPS calculator to check my workings! This post is pretty lengthy, but I felt the level of detail was useful for people without any experience calculating max hit or DPS. I was too much of a noob to think about it in RS2, but after leaving and playing World of Warcraft I discovered that DPS was a stable metric using popular add-ons such as Recount.
The image below shows an example of the Damage Done interface for the Recount addon for a party a group of players. This interface shows the total damage done, DPS and percentage of the damage done. The purpose of this introduction verbal waffle! If you want to determine if one equipment setup is better than another in terms of pure damage output - DPS is the metric you need.
It is also evident that PvM is currently heavily weighted towards producing lots of damage fast, rather than having a tankier setup for longevity. This means that high DPS usually wins in terms of gear selection - an important reason we should use it as a metric.
Another major point here - the stats do not lie… DPS is DPS and there is not as much room for disagreement when faced with pure numbers to indicate which gear setup has the best DPS score. However, some monster or boss encounters may not be about pure damage, and require DPS in conjunction with game mechanics. If you are reading this post and think I have forgotten about Bitterkoekje, you are mistaken!
Bitterkoekje is the author of a very popular post on the official RuneScape forums called Combat Formulaswhich outlines a variety of mathematical formulas for the OSRS combat system. The level of detail is excellent, but it gets pretty complex!Theoatrix's 1-99 Slayer Guide (OSRS)
Below is an example of the DPS Calculator available in Google Sheets that takes a player name, potions used, prayers used, equipment items worn, and a target monster as input. It returns max hit, accuracy and most importantly DPS. As you can see in the image above, one of the key aspects of the DPS Calculator is that you can compare two equipment setups. In the example above I am comparing the max hit and DPS differences between two very similar equipment setups.
The only difference is on the left I am using an Abyssal whip, and on the right, I am using the Abyssal tentacle. In addition, I have configured the calculator to calculate max hit, accuracy, and DPS against the Abyssal demon. It is essential to select the specific monster as they have different defensive stats which alter the results.
Looking at the example in the image… the benefit of using a Tentacle whip on a Slayer task against an Abyssal demon grants one extra max hit 36 and approximately 0. The idea is that from these values, you can determine if the cost of the Abyssal tentacle is worth the increased max hit, accuracy and, ultimately, DPS.
It is well-known and seems to be utilized by players to determine the best or most suitable equipment, potions, and prayers to use. However, I have one major problem with just putting in the required and reviewing the output… How does this calculator work? Maybe I am too curious for my own good….
This post documents my journey to determine DPS for a specific combat scenario and outlines what I learned along the way. I also try to explain the calculation process in simple terms - as it took a while for me to understand the combat formulas used, and how to calculate the final DPS value. This post is divided into the major stages for DPS calculation, starting with the combat scenario player stats, equipment, potions, prayer, and enemy and ends with the calculation of DPS.
This post investigates calculating DPS for a very common combat scenario using melee gear. The combat scenario is also for a Slayer task, against Abyssal demons. In this section the gear used, player combats stats and target enemy is outlined to form a combat scenario that has the data needed to calculate DPS.
It only takes a minute to sign up. What's the quantitative effect of each of the various factors affecting combat, such as gear, combat stat levels, special attacks, and prayers? Strength defines how much you will hit. Attack defines how accurate you will hit. That is, a higher attack will make sure you land more hits instead of missing, i. A higher strength will make you hit higher values. You can use this combat calculator to calculate your max hit. Also, this thread displays the combat formulas at code level.
Runescape's numbers are determined by a random number generator RNG and all of your stats and armor bonuses play a factor.
So your stats may put you into a percentile that allows you to hit a max of 40 with a weapon and when you add on a ring or ammy, you now are in a percentile that allows you to hit This isn't to say you will always hit 42 but you CAN if the rng lands on it.
Think of it as a dice and your attack stats and accuracy bonuses determine how many of a number are on that dice. The same thing goes for your strength and strength bonuses. It's all pretty complicated when you get into the nitty gritty of the algorithms and logic they have built in but from a far, this is my take on it. Sign up to join this community. The best answers are voted up and rise to the top.
Home Questions Tags Users Unanswered. How is combat damage determined in Old School RuneScape? Ask Question. Asked 4 years, 1 month ago. Active 2 months ago. Viewed 16k times. Stage Fright Stage Fright 3 3 gold badges 6 6 silver badges 15 15 bronze badges. Active Oldest Votes. Keris can only be used on Kalphites, so the other effects are nonexistant.
Super strength potion makes a multiplier of 1. It's formula does not support this special attack or item set. On a positive note, it almost handles potions correctly it factors in the fight style strength addition before the potion, where the potion should be first.
It's formula in terms of potions. It and RS Wikia, but seems very accurate and simple and is the most logical to use as a base for new formulas. Eduardo Copat Eduardo Copat 1, 3 3 gold badges 16 16 silver badges 28 28 bronze badges. In case this thread you linked to goes down at some point in the future, it may be a good idea to place the formulas into your answer, so others can still find it.
TylerShellberg Done! I'll take a crack at this Hope this helped! Sign up or log in Sign up using Google. Sign up using Facebook.Every monster and player that has the ability to engage in combat has a combat level.
This level summarizes your skill in combat. Your combat consists of:. Your combat level can be Melee, Magic, or Ranged based. The minimum combat level is 3 and the maximum level varies depending on if you are a Member or not - for Members and for Free-to-play players.
This is calculated using the following formula:. Rather than using this formula, you can use our Combat Level Calculator to automatically calculate your level for you and how many levels are required to level up. You may notice that the combat levels of other monsters and players will appear in a color - red, green, yellow, or something in between. Enemies 10 levels or more below you will appear very green. Likewise, if they are 10 levels or more above your combat level, their level will appear very red.
If a player or monster is the exact same combat level as you, their level will appear yellow. If the enemy is less than 10 levels below you, their level will appear greenish-yellow, progressing as the level gets lower; enemies above your level will appear orange. For every monster that you kill, you will be awarded experience split between your selected Combat skill s see below and Constitution. It is divided between the two as follows:.
The Combat Mode interface allows you to select which combat skill s you wish to train while fighting. This can be opened by selecting the gear on the Right side of your main ability bar that also includes your Life pointsAdrenalinePrayer points, and Summoning points.
All Combat sections allow you to choose either a single combat skill to gain experience in or a combination of two or more skills. When selecting multiple skills, the experience will be split evenly amongst them.
The skills offered for each combat style is as follows:. Constitution is automatically trained alongside all combat skills. In order to be effective at Combat, there are several basic things you need to know about: Action BarAdrenaline and Abilitiesas well as Combat Modes.
On an action bar there are several different bars and buttons which will affect your combat. To succeed in combat, you will need to use abilities while fighting. To place an ability on your bar, drag and drop from a book into one of the keybinds. This can either be done with the ability books in a window, or by accessing the Powers tab, seen below. Once you've assigned an ability to the bar, you can click the icon in it or use the associated hotkey to activate that ability.
Hotkeys can be customized within the Control settings. As you activate abilities in combat, your Adrenaline bar will fill up and allow you to use stronger abilities.
The abilities are divided across the three Melee skills, along with MagicRangedand Constitution. AttackStrengthRangedand Magic abilities are all offensive. Whereas Defence and Constitution abilities are designed to reduce the damage you receive and restore your Life Points.
Three different Combat Modes to choose from. These can be chosen on the Combat Mode tab within your Gameplay settings. This is quickly accessed by clicking the gear on your Action Bar.
Each mode enables you to participate in combat various ways. Full Manual - This combat method requires you to actively choose what abilities you wish to trigger and when. Many PvMers prefer to use this method of combat so that nothing is triggered out of time.A player's, monster 's, or NPC 's combat level is a number calculated using their stats to show roughly how difficult they are to defeat.
All players start out at combat level 3, with the maximum combat level for players beingalthough NPCs can have considerably higher levels. Combat level is calculated by taking the following skills into account:. Note: If your summonning is more than 5, on free-to-play worlds it will calculate your combat level as if it was 1. The final quotient is never rounded up.
For example, after using the formula, if a player's level is Free worlds do not take a player's Summoning level into account. Therefore, the maximum level for free players iseven if a player has trained Summoning to level 5.
Although most monsters have their levels calculated using the same formula that players use, a select few have levels manually set by Jagex that do not reflect their true stats.
Levels that are significantly lower than the player display shades of greenlevels that are slightly lower than one's display yellow-greenlevels that are equal to one's are displayed as yellowand levels that are higher than yours display shades of orange to red.
In the Wilderness, levels outside the combat range will appear white. The difference in colours can be seen up to 10 levels higher or lower than your current combat level after which it will either show the brightest shade of green or red depending on whether the combat level is lower or higher. In the Wildernessa player's combat level is shown slightly differently. Most monsters' combat levels are equal to the sum of their defence stat and their highest attack, ranged, or magic stat, and then multiplied by 0.
Since the maximum combat level for players isaggressive monsters that are level 69 or above will always attack a player. There are exceptions, however - for example, some monsters in the Wilderness that are normally not aggressive will be aggressive to players no matter what their combat level is. Monsters with a higher combat level than a player usually cannot be attacked by using a left mouse click. Instead, players need to right click and select the attack option.
So, to be able to attack a Blue dragon with a simple left click, a player needs a combat level of at least Many bosses and other high-levelled monsters are exceptions to this, such as the God Wars Dungeon generals, as well as popular high level monsters such as tormented demonsdark beastsand metal dragons.A Combat pure is a character whose combat stats are specifically trained in order to optimise performance in player-versus-player scenarios WildernessDuel Arenaetc.
For instance, someone with 70 Attack and 70 Strength and only 1 Defence would be considered a pure more specifically, a Whip pure. Though the concept of a pure most commonly refers to an account with high offence and low Defence, there are other types of pures, including " Berserker " pures, " Barrows " pures, and even Defence pures.
Still, considering the diversity of PvP-oriented accounts, there are almost countless variations—some accounts are primed to work specifically with particular weapons.
The most well-known form of pure, a one- Defence pure is a character designed solely with player-versus-player combat in mind. The idea is to train the account to have high offensive stats and a low Defence level while maintaining a low combat level to give it leverage over most accounts of a similar level.
One-Defence pures may also exist merely for the satisfaction of hitting unusually high at low combat levels. The levels of these accounts vary wildly, though many are within the combat level range. A Defence pure is an account that maintains a low combat level but has an extremely high Defence level in place of high Attack or Strength levels.
However, since others have a large window of opportunity to escape from Defence pures due to their weak attacks and are also generally annoyed by the pure's high Defence, Defence pures are seldom considered viable for player killing and are instead usually created for the sake of vanity.
The combo used to slay opponents in PvP combat often includes the use of the Dragonfire shield 's special attack combined with the stacking venom damage from the Serpentine helm until it was nerfed. An Obsidian pure also called an "Obby mauler" or simply "mauler" utilises the Tzhaar-ket-oma weapon that only requires 60 Strength to wield. This permits the pure to maintain an Attack level of 1, substantially lowering their combat level.
These pures are usually also 1 Defence and lower in combat level than the usual One-Defence purebut occasional higher Defence variants do exist. Getting 60 Strength along with 60 Defence is also another good PvP combat pure due to the release of Obsidian armour. Similar to its Obsidian counterpart except with higher Attacka Granite Maul Pure also called a "G mauler" or simply "mauler" utilises the Granite maula weapon that requires both 50 Attack and 50 Strength to wield.
These pures are usually also 1 Defence and lower in combat level than the usual One-Defence Purebut occasional higher Defence variants do exist. Rarely seen throughout the Wildthe black pure can use low-cost armour and a wide array of weapons while being deadly at the same time, examples being the Dragon dagger and the Abyssal whip combination. The small Defence boost is noticeable and can still benefit in small fights, which could overtake a One-Defence pure.
Their levels are slightly higher than those of One-Defence pures, but they still vary. Most people with this build of account are typically PvMers who like a challenge or like the ability to be strong in the Wilderness as well. In P2Pthis build is usually passed up for 13 Defence. The 13 Defence pure is essentially a black puresacrificing a small amount of offence for slightly more effective defensive gear.
However, the Defence levels on these accounts are not due to training, but are instead usually a consequence of the 2, Defence experience gained from completing Nature Spirita requirement for a subquest of Recipe for Disaster. The completion of this subquest provides access to adamant gloveswhich provide slightly better bonuses than combat bracelets.
Their armour gives a noticeable Defence boost and allows for more efficient use of prayers during combatwhich also happens to make training more convenient. Their combat levels are usually higher than those of their 1 Defence counterparts. Initiate Pures also benefit from their ability to equip armour with Magic bonuses, such as Mystic robes and Enchanted robes. A Rune pure is a pure that has 40 Defence mainly so it can wear Rune armour and other stat-boosting equipment such as fighter torsos and rune defendersas well as the ever-useful dragonhide bodies and coifs.
Rune pures are also extremely popular in free-to-play PvP ; in F2P, the idea behind this type of account is that a player can wear the highest armour available to them while remaining as low of combat as possible.
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However, F2P rune pures often also have Attack capped off at level 40 for rune weaponrymaking their combat level even lower. Many rune pures are within the combat level range.
In P2Pthis build is usually passed up for the Berserker or Void builds, as they trade a combat level or two for massive benefits in the form of the Fremennik helmets or Void armour, respectively.
A Berserker pure also called a "Zerker" or "Zerk" is near identical to a rune pure except with 45 Defence for the sake of wearing a Berserker helm or a Fighter hatwhich gives better stat bonuses than the Rune full helmand also with the ability to complete all subquests of Recipe for Disasterwhich allows the player to get Barrows glovesthe best gloves in RuneScape.
Their levels are virtually identical to those of rune pures. A Void pure is a pure that utilises the combat bonuses of the Void knight armour to achieve very high hits. Void pures are most often Ranged -oriented due to the already high hits of the Rune crossbow and Dark bow coupled with the damage and accuracy boosts of Ranged Void knight armour.
Melee -based Void pures are less common, and Magic -based Void pures are virtually nonexistent since spells usually have fixed max damage.